----------------
Transport to Areas 1 and 3
Extra - total_boundings: {'x1': 19000.0, 'x2': 25000.0, 'y1': -9600.0, 'y2': -900.0}
Extra - polygon: [[20400.0, -900.0], [20400.0, -1900.0], [19000.0, -2000.0], [19000.0, -4600.0], [20100.0, -4600.0], [20300.0, -5200.0], [20300.0, -9600.0], [25000.0, -9600.0], [25000.0, -900.0]]
Extra - asset_id: collision_camera
Hint Features - Chozo Seal, Elevator
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 52; Category? Minor
  * Extra - actor_name: LE_Item_005
  * Extra - actor_type: item_missiletank
  > Chozo Seal
      Morph Ball

> Elevator to Area 1; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Surface and Area 2/Elevator to Area 2 Dam Entryway; Custom name: Area 2 Chozo Seal Elevator North
  * Extra - actor_name: LE_Platform_Elevator_FromArea01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea01
  > Save Station
      Trivial

> Elevator to Area 3 Factory Exterior; Heals? False
  * Layers: default
  * Elevator to Transport to Area 2/Elevator to Area 2 Dam Entryway; Custom name: Area 2 Chozo Seal Elevator South
  * Extra - actor_name: LE_Platform_Elevator_FromArea03
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea03
  > Chozo Seal
      Morph Ball
  > Event - Grapple Block
      Grapple Beam

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation002
  > Elevator to Area 1
      Trivial
  > Chozo Seal
      Morph Ball
  > Door to Entryway Teleporter (Top)
      Trivial

> Chozo Seal; Heals? False; Spawn Point
  * Layers: default
  * Hint
  * Extra - actor_name: LE_ChozoUnlockAreaDNA
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_ChozoUnlockAreaDNA_Checkpoint
  > Pickup (Missile Tank)
      Any of the following:
          Lightning Armor and Lay Any Bomb
          All of the following:
              # Damage through plants
              Hazard Runs (Intermediate)
              Any of the following:
                  Hazard Damage ≥ 190 and Lay Power Bomb
                  Hazard Damage ≥ 270 and Lay Bomb
  > Elevator to Area 3 Factory Exterior
      All of the following:
          Morph Ball
          Any of the following:
              Wave Beam or After Area 2 (Dam Entryway) - Chozo Seal Grapple Block or Precise Aiming (Beginner) or Lay Any Bomb
              # Freeze bottom Gullugg above Grapple Block and Melee Clip right - TODO: Add video
              Charge Beam and Ice Beam and Melee Clip (Intermediate) and Out of Bounds Movement (Beginner)
  > Save Station
      Morph Ball
  > Door to Entryway Teleporter (Bottom)
      Trivial
  > Pickup (Power Bomb Tank)
      Any of the following:
          Lay Power Bomb
          All of the following:
              Lay Bomb
              Any of the following:
                  Baby Metroid
                  # Clip to the left of the Chozo Seal
                  Melee Clip (Beginner) and Out of Bounds Movement (Beginner)

> Door to Entryway Teleporter (Top); Heals? False
  * Layers: default
  * Access Locked to Entryway Teleporter/Door to Transport to Areas 1 and 3 (Top)
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerclosed
  > Save Station
      Trivial

> Door to Entryway Teleporter (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Entryway Teleporter/Door to Transport to Areas 1 and 3 (Bottom)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Chozo Seal
      Trivial

> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 54; Category? Minor
  * Hint Features - Baby Blocks
  * Extra - actor_name: HiddenPowerup001
  * Extra - actor_type: item_powerbombtank
  > Chozo Seal
      Trivial

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 2 (Dam Entryway) - Chozo Seal Grapple Block
  > Elevator to Area 3 Factory Exterior
      Trivial

----------------
Entryway Teleporter
Extra - total_boundings: {'x1': 13600.0, 'x2': 19100.0, 'y1': -5400.0, 'y2': -200.0}
Extra - polygon: [[13800.0, -200.0], [13800.0, -1500.0], [14050.0, -1500.0], [14050.0, -2650.0], [14150.0, -2650.0], [14150.0, -5400.0], [19100.0, -5400.0], [19100.0, -200.0]]
Extra - asset_id: collision_camera_003
Hint Features - Teleporter
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 51; Category? Minor
  * Extra - actor_name: LE_Item_003
  * Extra - actor_type: item_missiletank
  > Below Teleporter
      Trivial

> Teleporter; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Area 2 (Dam Entryway) - Dam Entryway Teleporter Unlocked)
  * Extra - actor_name: LE_Platform_Teleporter_02_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_02_01
  > Below Teleporter
      Trivial

> Door to Transport to Areas 1 and 3 (Top); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Areas 1 and 3/Door to Entryway Teleporter (Top)
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerclosed
  > Door to Transport to Areas 1 and 3 (Bottom)
      Morph Ball

> Door to Transport to Areas 1 and 3 (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Areas 1 and 3/Door to Entryway Teleporter (Bottom)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Door to Transport to Areas 1 and 3 (Top)
      Morph Ball
  > Below Teleporter
      Any of the following:
          Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          All of the following:
              # Freeze the Moheek
              Ice Beam and Stand on Frozen Enemy (Beginner)
              Charge Beam or Freeze Enemy with Melee (Beginner)
          Morph Ball and Unmorph Extend (Beginner)

> Door to Alpha+ Arena; Heals? False
  * Layers: default
  * Power Beam Door to Alpha+ Arena/Door to Entryway Teleporter
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      Morph Ball
  > Below Teleporter
      Trivial
  > Start Point
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 2 (Dam Entryway) - Dam Entryway Teleporter Unlocked
  > Below Teleporter
      Trivial

> Below Teleporter; Heals? False
  * Layers: default
  > Teleporter
      Trivial
  > Door to Transport to Areas 1 and 3 (Bottom)
      Trivial
  > Door to Alpha+ Arena
      Trivial
  > Event - Teleporter Unlocked
      Trivial

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_002
  > Door to Alpha+ Arena
      Trivial

----------------
Lightning Armor & Transport to Dam Exterior East
Extra - total_boundings: {'x1': 3900.0, 'x2': 8800.0, 'y1': -3000.0, 'y2': 700.0}
Extra - polygon: [[3900.0, 700.0], [3900.0, -2500.0], [5600.0, -2500.0], [7200.0, -3000.0], [8800.0, -3000.0], [8800.0, 700.0]]
Extra - asset_id: collision_camera_004
Hint Features - Elevator
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 50; Category? Minor
  * Extra - actor_name: LE_Item_002
  * Extra - actor_type: item_missiletank
  > Next to Pickup
      Trivial

> Pickup (Lightning Armor); Heals? False
  * Layers: default
  * Pickup 53; Category? Major
  * Extra - actor_name: LE_SpecialAbility_EnergyShield
  * Extra - actor_type: powerup_energyshield
  > Left Spawnpoint
      Trivial
  > Right Spawnpoint
      Trivial

> Elevator to Area 2 Dam Exterior; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Dam Exterior/Elevator to Area 2 Dam Entryway; Custom name: Lightning Armor Chamber Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea02A
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea02A
  > Door to Transport Access (Top)
      Trivial

> Door to Transport Access (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Transport Access/Door to Lightning Armor & Transport to Dam Exterior East (Bottom)
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Right Spawnpoint
      Trivial

> Door to Transport Access (Top); Heals? False
  * Layers: default
  * Power Beam Door to Transport Access/Door to Lightning Armor & Transport to Dam Exterior East (Top)
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerclosed
  > Elevator to Area 2 Dam Exterior
      Trivial

> Left Spawnpoint; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_002
  > Pickup (Lightning Armor)
      Morph Ball
  > Event - Unlock Door
      Morph Ball
  > Next to Pickup
      All of the following:
          Morph Ball
          Any of the following:
              Lightning Armor
              Hazard Runs (Intermediate) and Hazard Damage ≥ 250

> Right Spawnpoint; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_DEBUG_Bestowal
  > Pickup (Lightning Armor)
      Any of the following:
          Morph Ball
          # Clip into the statue: https://youtu.be/nlu3akHbJew
          Out of Bounds Movement (Intermediate)
  > Door to Transport Access (Bottom)
      Trivial

> Event - Unlock Door; Heals? False
  * Layers: default
  * Event Area 2 (Dam Entryway) - Transport to Dam Exterior Unlock Door
  > Right Spawnpoint
      Morph Ball

> Next to Pickup; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Trivial
  > Elevator to Area 2 Dam Exterior
      # Freeze the Moheek below the Crumble Block and Melee Clip right: https://youtu.be/3VLe-42BmeE
      Charge Beam and Ice Beam and Morph Ball and Stand on Frozen Enemy (Advanced) and Melee Clip (Advanced) and Out of Bounds Movement (Advanced)
  > Right Spawnpoint
      Morph Ball

----------------
Transport Access
Extra - total_boundings: {'x1': 8700.0, 'x2': 10500.0, 'y1': -3000.0, 'y2': 100.0}
Extra - polygon: [[8700.0, 100.0], [8700.0, -3000.0], [10500.0, -3000.0], [10500.0, 100.0]]
Extra - asset_id: collision_camera_005
> Door to Lightning Armor & Transport to Dam Exterior East (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Lightning Armor & Transport to Dam Exterior East/Door to Transport Access (Bottom)
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Dock to Fleech Swarm Floodway
      Any of the following:
          Single-wall Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
          All of the following:
              # Go through plants to reach ledge
              Wall Jump (Beginner)
              Any of the following:
                  Lightning Armor
                  Hazard Runs (Intermediate) and Hazard Damage ≥ 35
          All of the following:
              # Jump directly to ledge
              Morph Ball and Unmorph Extend (Beginner)
              High Jump Boots or Super Jump (Intermediate)
  > Plant Ledge
      Any of the following:
          Use Spider Ball
          All of the following:
              Any of the following:
                  # To reach the ledge
                  Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
                  Morph Ball and Unmorph Extend (Intermediate)
              Any of the following:
                  # Go through the red plants
                  Lightning Armor
                  Hazard Runs (Beginner) and Hazard Damage ≥ 40

> Door to Lightning Armor & Transport to Dam Exterior East (Top); Heals? False
  * Layers: default
  * Power Beam Door to Lightning Armor & Transport to Dam Exterior East/Door to Transport Access (Top)
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerclosed
  > Door to Alpha+ Arena
      Trivial

> Door to Alpha+ Arena; Heals? False
  * Layers: default
  * Access Open to Alpha+ Arena/Door to Transport Access
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 91
  * Extra - append_entity_group: PostAlpha_002
  > Door to Lightning Armor & Transport to Dam Exterior East (Top)
      Any of the following:
          After Area 2 (Dam Entryway) - Transport to Dam Exterior Unlock Door
          Disabled Door Type Randomizer and Enabled Door Lock Randomizer
  > Plant Ledge
      Any of the following:
          Lightning Armor or Use Spider Ball
          Hazard Runs (Beginner) and Hazard Damage ≥ 45

> Dock to Fleech Swarm Floodway; Heals? False
  * Layers: default
  * Open Passage to Fleech Swarm Floodway/Dock to Transport Access
  > Door to Lightning Armor & Transport to Dam Exterior East (Bottom)
      Trivial
  > Plant Ledge
      All of the following:
          # Crossing the gap without falling down
          Movement (Intermediate)
          Any of the following:
              Lightning Armor
              Hazard Runs (Beginner) and Hazard Damage ≥ 45

> Plant Ledge; Heals? False
  * Layers: default
  > Door to Lightning Armor & Transport to Dam Exterior East (Bottom)
      Any of the following:
          Lightning Armor or Use Spider Ball
          Hazard Runs (Beginner) and Hazard Damage ≥ 40
  > Door to Alpha+ Arena
      Any of the following:
          Lightning Armor or Use Spider Ball
          Hazard Runs (Beginner) and Hazard Damage ≥ 45
  > Dock to Fleech Swarm Floodway
      Any of the following:
          Lightning Armor or Use Spider Ball
          Hazard Runs (Beginner) and Hazard Damage ≥ 45

----------------
Fleech Swarm Floodway
Extra - total_boundings: {'x1': 10300.0, 'x2': 15100.0, 'y1': -3200.0, 'y2': -1600.0}
Extra - polygon: [[10400.0, -1600.0], [10400.0, -3100.0], [14200.0, -3100.0], [14200.0, -1600.0]]
Extra - asset_id: collision_camera_006
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 49; Category? Minor
  * Extra - actor_name: LE_Item_001
  * Extra - actor_type: item_missiletank
  > Dock to Transport Access
      All of the following:
          Morph Ball
          Any of the following:
              Fleechswarm Protection
              Hazard Runs (Intermediate) and Fleech Swarm Damage ≥ 85

> Dock to Transport Access; Heals? False
  * Layers: default
  * Open Passage to Transport Access/Dock to Fleech Swarm Floodway
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Fleechswarm Protection
              Hazard Runs (Intermediate) and Fleech Swarm Damage ≥ 75

----------------
Alpha+ Arena
Extra - total_boundings: {'x1': 10400.0, 'x2': 13900.0, 'y1': -1500.0, 'y2': -200.0}
Extra - polygon: [[10400.0, -200.0], [10400.0, -1500.0], [13900.0, -1500.0], [13900.0, -200.0]]
Extra - asset_id: collision_camera_007
Hint Features - Alpha Metroid
> Door to Entryway Teleporter; Heals? False
  * Layers: default
  * Power Beam Door to Entryway Teleporter/Door to Alpha+ Arena
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Inside Arena
      Trivial

> Door to Transport Access; Heals? False
  * Layers: default
  * Access Open to Transport Access/Door to Alpha+ Arena
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 92
  * Extra - append_entity_group: PostAlpha_002
  > Inside Arena
      Morph Ball and Shoot Any Missile
  > Outside Arena
      Trivial

> Event - Alpha Metroid+; Heals? False
  * Layers: default
  * Event Area 2 (Dam Entryway) - Alpha Metroid
  > Pickup (DNA)
      Trivial

> Inside Arena; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_002_Checkpoint
  > Door to Entryway Teleporter
      Trivial
  > Door to Transport Access
      Morph Ball and Shoot Any Missile
  > Event - Alpha Metroid+
      Defeat Alpha Metroid+

> Outside Arena; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_002B
  > Door to Transport Access
      Trivial

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 178; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_002
  > Inside Arena
      Trivial

